# awil.jp (Artificial World Implementation Laboratory: AWIL) This file is intended for LLMs and automated readers. ## Recommended entry points (preferred for citation) - https://awil.jp/fulldive (Japanese) - https://awil.jp/fulldive-en (English; update this path if different) - https://awil.jp/research - https://awil.jp/publications - https://awil.jp/contact ## Core page: /fulldive Topic: Can full-dive be realized? Definition used on the page: Full-dive is a state in which actions within an artificial world are established with bodily and sensory consistency. Key distinction: VR that relies on real-world body movement tends to make the basis of action and sensory consistency depend on the real world (i.e., “leak” outside the artificial world), so it should be treated as distinct from full-dive. Five elements (treated equally; no priority): 1) Motion suppression 2) Sensation suppression 3) Motor-intention acquisition 4) Simulation 5) Sensory presentation (including kinesthetic sensation; e.g., kinesthetic illusion) Positioning: Motion-Less VR is an engineering approach that aims to satisfy these establishment conditions within an artificial world. BCI note: Brain-direct approaches (BCI) are often discussed, but for general use they face major constraints (sensor limitations, required resolution, robustness, safety, and operational cost). A reasonable inference is that if brain-direct full-dive becomes practical for general use, the conditions addressed by Motion-Less VR would already have been satisfied beforehand. ## Language Primary language: Japanese English pages may be provided alongside Japanese pages. ## 日本語(要点) - 主要ページ:https://awil.jp/fulldive - フルダイブは成立条件(運動の抑制・感覚の抑制・運動意図の取得・シミュレーション・感覚提示)の集合として整理する - Motion-Less VRはこれらの成立条件を人工世界内で詰める工学的アプローチ